I've been an artist for the past 17 years, and have spent the past 6 working exclusively in 3D specifically for games. I've managed myself as an independent freelance artist, and have created a myriad of work, both 2D, and 3D. If you have any questions or would like to know more, please feel free to contact me!
My resume is available below:
● Worked on Several Projects for High Profile Companies, including
Sony Entertainment, Steel Wool Studios, And Free Range Games
● Created low poly 3D models for Class Dojo.
● Customizable 3D assets were made using unique workflows to allow
for the most wide asset variety using as little polys as possible.
● Worked with a team of four to create all visual elements within
several pull tab games, including Stylized 3D models, Textures,
Animations, UI elements, Concept Art and Illustrations.
● Helped fully produce the art side at least 6 different pull tab/slots
games as well as update and translate assets from older games into
newer iterations.
● Aided in set dressing for visual storytelling of a shipped game title
by creating 3D Art Assets for the computer video game Dungeon
Defenders: Awakened.
● Produced same-day assets while working with a large team of
artists, producers, animators, and concept designers on Dungeon
● Defenders maps, characters, icons, and props.
con Assets, Original 3D Model Design including 60+ Sculpted, Modeled,
and Textured Game Assets, Set Dressings, and Props using Maya, UE4,
ZBrush, Marmoset Toolbag, and 3D Coat