Hero Prop and Icons - Moai Money

One of my bigger projects for Grover Gaming, was after our team moved towards Wilmington, as well as the first time I was in a considerably smaller team than my previous one. We were tasked with creating a smaller, more manageable game that could be done by a team of three or fewer. The Concept we were given were moai heads! And so, I got to create the overall direction of the game, as well as the hero props and the main bonus icons- the moai heads.

Icon Head/Hero Head prop concept and designs done by me

Used Zbrush for the main block out/Sculpting, Marmoset for baking, Maya for Retopology/Renders and UVs, and Substance Painter for Texturing.

Art Lead was Logan Ilczyszyn

The main three heads- Each one going further back into the background, forcing us to color them with a slight blue for the ones that were furrther away

The main three heads- Each one going further back into the background, forcing us to color them with a slight blue for the ones that were furrther away

The icon Moai heads- Made for the Moai Bonus game. Each one is lit different based on the lights that turn on around it.

The icon Moai heads- Made for the Moai Bonus game. Each one is lit different based on the lights that turn on around it.

Zbrush Sculpts of the 3 Main Heads.

Zbrush Sculpts of the 3 Main Heads.

Zbrush Sculpts of the Icon Heads

Zbrush Sculpts of the Icon Heads

An example for the lighting setup. Thanks to the fact that the heads are real time, Polycount was not important.

An example for the lighting setup. Thanks to the fact that the heads are real time, Polycount was not important.