One of my bigger projects for Grover Gaming, was after our team moved towards Wilmington, as well as the first time I was in a considerably smaller team than my previous one. We were tasked with creating a smaller, more manageable game that could be done by a team of three or fewer. The Concept we were given were moai heads! And so, I got to create the overall direction of the game, as well as the hero props and the main bonus icons- the moai heads.
Icon Head/Hero Head prop concept and designs done by me
Used Zbrush for the main block out/Sculpting, Marmoset for baking, Maya for Retopology/Renders and UVs, and Substance Painter for Texturing.
Art Lead was Logan Ilczyszyn